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    Unreal Engine 5 C++ Inventory Systems

    Posted By: lucky_aut
    Unreal Engine 5 C++ Inventory Systems

    Unreal Engine 5 C++ Inventory Systems
    Published 6/2025
    Duration: 24h 25m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 18 GB
    Genre: eLearning | Language: English

    Create a multiplayer-ready functional spatial inventory with equippables, stackables, and craftable items!

    What you'll learn
    - Create and manage inventory systems in Unreal Engine
    - Code item interaction systems in a robust and scalable way
    - Code multiplayer inventory and item systems
    - Create spatial inventory grids with item categories
    - Implement stackable, consumable, and equippable items

    Requirements
    - Knowledge of Unreal Engine C++ required
    - Disk space for Unreal Engine 5 and debugging symbols
    - Use of Rider IDE (it's free for non-commercial use!)

    Description
    In this course, you will learn how to create inventory systems for your games in Unreal Engine 5 using C++ and Blueprints.

    We will create a spatial inventory with item grids for different categories (Equippable, Consumable, and Craftable) and the ability to switch between grids filled with items. Items can be different sizes, each taking up a different number of squares in the grid, and items can be stackable, allowing for splitting, combining, consuming, and dropping items.

    This inventory system is architected for scalability, modularity, and uses Unreal Engine C++ best practices. The inventory is coded in its own separate plugin, which can be added to multiple game projects or simply kept in a single project.

    Assets are provided for this course, including:

    All 3D meshes for items used, including consumable potions, equippable cloaks, masks, and weapons, and craftable foraging materials.

    All 2D textures for icons, widgets, menus, borders, and messages.

    Niagara effects for picking up items

    This project usesUnreal Engine 5.5and works inUnreal Engine 5.6- you may use the latest version of Unreal Engine for this course!

    Features of this course include:

    Spatial inventorygrids and the ability to switch between multiple grids in the inventory to house items of different categories (we implement Equippables, Consumables, and Craftables),

    AnItem Fragmentsystem whereby items can be customized by adding modular "Fragments" to give them functionality (a well-established software pattern in the games industry). Add a Grid Fragment to make the item capable of taking up multiple squares on the grid - add an Equippable Fragment to make the item equippable, etc.,

    Itemtooltip popupsshowing item attributes and the use of design patterns to make a highly-flexible system where tooltips adapt to an item's fragments to display item information,

    The ability tomove itemsin a spatial inventory,

    Stackable itemswithstack counts(just add a Stackable Fragment), supporting max stack sizes, and the ability to split, combine, and drop items in the inventory,

    Consumable items, the ability to consume and apply custom behaviors upon item consumption (we will implement potions),

    Equipmentwithequippable slots, and actually equipping items of different types (we will implementcloaks,masks, andweapons),

    Assets will be providedfor this course, including thecharacter, weapons, equipment, potions, and craftables, as well asall UI texturesfor inventory menu widgets. Thoughyou are free to use your own assets!

    Everything is programmed to work in amultiplayerenvironment, bothListen ServerandDedicated Servers. It also works in single-player,Standalonegames.

    Items are functional- not just affecting what we see in the menus, but also what happensin the game- the system is coded to beflexible, allowing you to program your own functionality when items are consumed/equipped/used, including incorporation with theGameplay Ability System (GAS).

    My students have easily incorporated this inventory into their own projects with little effort.

    We will cover topics from intermediate to advanced Unreal Engine C++. If you have taken my course titled Unreal Engine 5 C++ The Ultimate Game Developer Course or have equivalent knowledge, you are ready for this course!

    You will also have access to the Druid Mechanics Discord Community, a community I have created for my students, designed to be your most helpful resource when learning. We are going on 35,000 students and climbing! We're all here to help each other out!

    I hope you enjoy this course as much as I did while creating it!

    Jump in, and let's make some inventories!

    Who this course is for:
    - UE5 devs who want to implement inventory systems in their games
    - Those who want to learn how items are handled in serious games
    - Those who want to implement equipment systems
    - Those who need multiplayer solutions to items, inventory, and equipment
    More Info

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