Old Engine Creation in Blender ⏐ Substance Painter
Published 4/2025
Duration: 8h 14m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 9.34 GB
Genre: eLearning | Language: English
Published 4/2025
Duration: 8h 14m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 9.34 GB
Genre: eLearning | Language: English
Creating a high-quality low-poly 3D asset for games
What you'll learn
- Proper modeling of complex shapes – Create an optimized 3D game-ready attachment with a built-in light source.
- UV unwrapping – Efficiently unwrap your model for high-quality texturing.
- High-poly modeling in ZBrush – Add intricate details for realistic baking.
- Baking textures in Marmoset Toolbag – Transfer high-poly details to the low-poly model.
- Creating realistic textures in Substance Painter – Develop high-quality, game-ready materials.
Requirements
- Skill Requirements: This course is designed for intermediate users who are already proficient in Blender and Substance Painter. Prior experience with ZBrush and Marmoset Toolbag is not required, as we will only cover the essential tools needed for this project.
Description
Welcome to my new course on creating a highly detailed 3D engine model!
In this course, I’ll guide you through all the key stages of building a complex object — from basic modeling in Blender to final texturing using professional software such as ZBrush, Marmoset Toolbag, and Substance Painter. Together, we’ll create a portfolio-worthy model that will help you sharpen your skills and take your 3D art to the next level.
This course is designed for those who already have some experience with Blender and are ready to expand their toolkit by learning additional professional programs. We’ll take a detailed look at how to create high-quality high-poly geometry in ZBrush, how to properly and efficiently bake maps in Marmoset Toolbag, and how to build realistic, production-ready textures in Substance Painter.
The project we’ll be working on is fairly complex. It took a lot of time and effort — both to create the model itself and to plan out the structure of the lessons. I’ve done my best to make the course as clear and step-by-step as possible, so you can easily follow along and achieve the same high-quality result.
Feel free to leave feedback, share your work, and ask questions at any time — I’ll be happy to help.Good luck, and enjoy the course!
Who this course is for:
- Intermediate Blender & Substance Painter Users – Perfect for those who are confident in modeling and texturing but want to expand their workflow with ZBrush and Marmoset Toolbag.
- Freelancers & Portfolio Builders – Whether you’re working on your portfolio or preparing for a job in the gaming industry, this course will help you create a polished, professional asset.
- Indie Game Creators – If you're developing your own game and want to create optimized, game-ready props, you’ll gain valuable techniques for making high-quality models.
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