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SpicyMags.xyz

Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5

Posted By: ELK1nG
Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5

Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 45.86 GB | Duration: 31h 30m

fighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5

What you'll learn

Fighter jet game mechanics

Radar and Sam missile system

M1 Tank game mechanics

Artilleries

Helicopter game mechanics

Anti air gun

Ship game mechanics

Chaos destruction

APC game mechanics

FPS shooter game mechanics

AI for enemy

Third person game mechanics

Requirements

you need just unreal engine 5

Description

we have seven course in one coursefirst section is anther course just for absolute beginners1.fighter jet course F18lets learn how we can use chaos vehicle system to create a game like Ace combat gamewe start with moving our f18 and then we will add effects for its engine like VFX and soundswe learn how to fly with it and how to maneuver and shoot our targets with our missile systemwe add more effects to our missile along the coursenext we need enemy and for that we use a radar system and Sam systemBy the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 52.tank course M1 AbramIn this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tankwe will add sound and lots of VFX to our gamethen we will have some UI for having health bar and reload bar and rotation of turret UInext we will add artilleries as enemy that can predict tank movement and shoot at it3.helicopter course apachewe will learn all about wheels how to move them rotate them and use a handbrakenext we learn how to use vehicle movement component to make our helicopter flythen we add niagara effects for showing the distance to the ground with some dustnext we will use animation blueprint to rotate the blades of helicopterfor the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it4.ship on ocean course destroyerIn this course we will create a ship game that will float on oceanfirst we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our oceanthen we use ship gun so we can shoot at our enemyas enemy we use a anti ship artillery's that can hit ship and sink itwe will add some visual effects and some sound to our ship game as well5.chaos destruction course buildingIn this course we learn all about chaos destructionwe learn the basics of ithow to make things destroyable and how to change their property to resist more to explosionnext we go and create building with glasses concrete and woods6.FPS course M4In this course we start from creating our FPS character that can move around look around at aim at thingsnext we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we havenext we will add firing weapon mechanics and add visual effects (Niagara system) and soundnext we add some UI for both ammo manager and health and shield UI with widget blueprintthen we will have a reload systemthen we start with animations to play the reload animations walk and sprint animations and event firing animationsthen we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as wellnext we create a modular Item blueprint that can be ammo item , health item or shield item7.platforms course stack O botin this course we start by creating our character blueprint and first we make it move with good animationsthem we add jump and jet pack to itnext we create a door blueprint so it will open and close automaticallynext we create two type of elevator one that get you to top and one that will fall if you stay at top of itnext we create a fan blueprint that can shoot the player into the skynext we will create a stomper that can push player of the edgenext we create a moving platform that with a spline you can easily tell it where to go and get back

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: 01.For absolute beginners

Lecture 2 01.Section introduction

Lecture 3 02.Install unreal engine

Lecture 4 03.Create game

Lecture 5 04.Navigating through level

Lecture 6 05.Position in level

Lecture 7 06.Rotating and scaling

Lecture 8 07.Content drawer

Lecture 9 08.Importing

Lecture 10 09.Materials

Lecture 11 10.Blueprint

Lecture 12 11.Event graph

Lecture 13 12.Variables

Lecture 14 13.Location

Lecture 15 14.Event tick

Lecture 16 15.Vector variable

Lecture 17 16.Timers

Lecture 18 17.Flip flop

Lecture 19 18.Boolean

Lecture 20 19.Platform

Lecture 21 20.GameMode

Lecture 22 21.Character class

Lecture 23 22.Spring arm and camera

Lecture 24 23.Input mapping context

Lecture 25 24.Input action

Lecture 26 25.Going forward and backward

Lecture 27 26.Move left and right

Lecture 28 27.Look around

Lecture 29 28.Jump

Lecture 30 29.Animation blueprint

Lecture 31 30.Animation blueprint event graph

Lecture 32 31.State machine

Lecture 33 32.BlendSpace

Lecture 34 33.Jump and Fall

Lecture 35 34.Land animation

Section 3: 02.Fighter Jet

Lecture 36 01.Create and Import

Lecture 37 02.Wheeled vehicle blueprint

Lecture 38 03.Look around fighter jet

Lecture 39 04.Wheel setup

Lecture 40 05.Aerofoil setup

Lecture 41 06.Thruster setup

Lecture 42 07.Arcade controll setup

Lecture 43 08.Vehicle setup

Lecture 44 09.Set thrust

Lecture 45 10.Interp to

Lecture 46 10.Set brake

Lecture 47 11.Handbrake

Lecture 48 12.Wheel animation

Lecture 49 13.Wheel radius

Lecture 50 14.Thrust VFX

Lecture 51 15.Engine sound

Lecture 52 16.Widget blueprint

Lecture 53 17.Widget animation

Lecture 54 18.Throttle UI

Lecture 55 19.Set pitch input

Lecture 56 20.Modify Bone

Lecture 57 21.Pitch value

Lecture 58 22.Aileron and elevator

Lecture 59 23.Finterp to for pitch value

Lecture 60 24.Roll input

Lecture 61 25.Roll aileron and elevator

Lecture 62 26.Finterp to for Roll

Lecture 63 27.Yaw input

Lecture 64 28.Rudder rotation

Lecture 65 29.Rudder Yaw Finterp to

Lecture 66 30.Front chasis joint

Lecture 67 31.Hydrolics

Lecture 68 32.Front gear door

Lecture 69 33.rear doors

Lecture 70 34.Left gear

Lecture 71 35.Right gear

Lecture 72 36.Timeline for gears

Lecture 73 37.Open and close gears

Lecture 74 38.Check altitute

Lecture 75 39.Missiles and hardpoints

Lecture 76 40.Missile Reload system

Lecture 77 41.Other Missile Done

Lecture 78 42.Missile blueprint

Lecture 79 43.Missile meta sound

Lecture 80 44.Missile sound attenuation

Lecture 81 45.Missile explosion

Lecture 82 46.Shoot missiles

Lecture 83 47.Kill camera

Lecture 84 48.Missile rotation

Lecture 85 49.Track camera cancelation

Lecture 86 50.Target class

Lecture 87 51.homing missile

Lecture 88 52.Targetting system

Lecture 89 53.Targeting system UI

Lecture 90 54.Destroy target event

Lecture 91 55.Change target

Lecture 92 56.Third target problem

Lecture 93 57.Change target with input

Lecture 94 58.Missile UI

Lecture 95 59.Calculating GForce

Lecture 96 60.Destroy Jet

Lecture 97 61.Import sam system files

Lecture 98 62.Radar blueprint

Lecture 99 63.Radar door

Lecture 100 64.Radar rotation

Lecture 101 65.Radar lock on system

Lecture 102 66.Radar hit event

Lecture 103 67.Damage Radar

Lecture 104 68.Missile system blueprint

Lecture 105 69.Missile Looking up

Lecture 106 70.Missile rod position

Lecture 107 71.Connect radar system to missile system

Lecture 108 72.Pass target to missile system

Lecture 109 73.Missile system Rotation

Lecture 110 74.Sam missile

Lecture 111 75.Fire sam missile

Lecture 112 76.Sam system collisions

Lecture 113 77.Missile system bug fix

Lecture 114 78.destroy fighter jet

Lecture 115 79.fire all missiels

Lecture 116 80.Destroy missile system

Section 4: 03.Tank

Lecture 117 01.Create and import

Lecture 118 02.Tank gamemode

Lecture 119 03.Wheel setup

Lecture 120 04.Engine setup

Lecture 121 05.Look up and down

Lecture 122 06.Look left and right

Lecture 123 07.Going forward

Lecture 124 08.Going backward

Lecture 125 09.Wheel animation

Lecture 126 10.End wheels

Lecture 127 11.Tank tracks

Lecture 128 12.Tank track position

Lecture 129 13.Going left and right

Lecture 130 14.Track animation for turn in place

Lecture 131 15.Handbrake

Lecture 132 16.rotate turret joint

Lecture 133 17.Calculate delta rotation

Lecture 134 18.Gun pitch

Lecture 135 19.Crosshair widget

Lecture 136 20.Crosshair location

Lecture 137 21.Tank projectile

Lecture 138 22.Fire gun of tank

Lecture 139 23.Gun visual effect

Lecture 140 24.Add torque when firing

Lecture 141 25.Fire recoil

Lecture 142 26.Reload progress bar

Lecture 143 27.Projectile explosion

Lecture 144 28.Engine sound

Lecture 145 29.Tank tracks sound

Lecture 146 30.Tank UI widget

Lecture 147 31.Import Arty files

Lecture 148 32.Blueprint for Arty

Lecture 149 33.Distance to tank

Lecture 150 34.Target in range

Lecture 151 35.Rotate arty

Lecture 152 36.Predict where tank will be after one second

Lecture 153 37.Arty Rotation

Lecture 154 38.Arty projectile

Lecture 155 39.Arty fire VFX

Lecture 156 40.Arty gun motion

Lecture 157 41.Apply damage in radius

Lecture 158 42.Tank Health system

Lecture 159 43.Health bar

Lecture 160 44.Destroy tank

Lecture 161 45.Arty get radial damage

Lecture 162 46.Arty get destroyed

Section 5: 04.Helicopter

Lecture 163 01 Create project and import files

Lecture 164 02 Create helli blueprint

Lecture 165 03 Wheel setup

Lecture 166 04 Wheel radius

Lecture 167 05 Wheel rotation

Lecture 168 06 Look up Down

Lecture 169 07 Look left Right

Lecture 170 08 Handbrake

Lecture 171 09 Input action for moving up and moving down

Lecture 172 10 Engine setup

Lecture 173 11 Modify Rotor bone

Lecture 174 12 Rotor rotation

Lecture 175 13 Engine manager

Lecture 176 14 Diffrent Rotor Speed

Lecture 177 15 Finterp to

Lecture 178 16 Hovering

Lecture 179 17 Check height with line trace

Lecture 180 18 Dust VFX location

Lecture 181 19 Dust prop speed

Lecture 182 20 Engine meta sound

Lecture 183 21 Engine sound

Lecture 184 22 check if we are on the ground

Lecture 185 23 Engine shutdown

Lecture 186 24 Go forward and backward

Lecture 187 25 Move right and left

Lecture 188 26 Turn in place

Lecture 189 27 Helli missile

Lecture 190 28 Missile Sound

Lecture 191 29 Missile Explosion

Lecture 192 30 Fire missile

Lecture 193 31 Number of missile

Lecture 194 32 Reload missiles

Lecture 195 33 Missile UI

Lecture 196 34 Crosshair

Lecture 197 35 Anti air gun Blueprint

Lecture 198 36 Modify gun bones

Lecture 199 37 Calculate gun direction

Lecture 200 38 Anti air gun projectile

Lecture 201 39 Fire the guns

Lecture 202 40 Randomize direction of projectiles

Lecture 203 41 Anti air gun VFX

Lecture 204 42 Gun fire sound

Lecture 205 43 Helli health system

Lecture 206 44 Health bar UI

Lecture 207 45 Destroy Helli

Lecture 208 46 Helli tip over damage

Lecture 209 47 Projectile hit helli sound

Lecture 210 48 Destroy anti Air Gun

Lecture 211 49 Fix collision of anti air gun

Lecture 212 50 Rear rotor movement

Section 6: 05.Ship

Lecture 213 01 Create project and make it ready for Ship

Lecture 214 02 Ship blueprint

Lecture 215 03 Ship pontoons

Lecture 216 04 Input mapping

Lecture 217 05 Moving forward and backward

Lecture 218 06 Rotate blades

Lecture 219 07 Force Factor

Lecture 220 08 Blade rotation

Lecture 221 09 Going left and right logic

Lecture 222 10 Use force local to go right

Lecture 223 11 Go left right smoother

Lecture 224 12 Rotate ship gun

Lecture 225 13 Gun camera

Lecture 226 14 Switch between cameras

Lecture 227 15 Rotate gun with controller

Lecture 228 16 Gun line trace

Lecture 229 17 Crosshair

Lecture 230 18 Crosshiar visibility

Lecture 231 19 gun fire conditions

Lecture 232 20 Ship projectile

Lecture 233 21 Ship projectile VFX

Lecture 234 22 Fire calculated projectile

Lecture 235 23 Gun fire VFX

Lecture 236 24 Gun recoil

Lecture 237 25 Gun Fire rate

Lecture 238 26 Gun camera zoom

Lecture 239 27 Anti ship blueprint

Lecture 240 28 Box trace

Lecture 241 29 Anti ship gun pitch

Lecture 242 30 Check can shoot

Lecture 243 31 Anti Ship projectile

Lecture 244 32 Anti ship Projectile force and damage

Lecture 245 33 Anti ship VFX

Lecture 246 34 anti ship recoil

Lecture 247 35 Apply damage to antiship

Lecture 248 36 Destroy antiShip

Lecture 249 37 Ship destroyed

Lecture 250 38 Health UI

Lecture 251 39 Fix bug Radial damage is not working

Section 7: 06.Destruction

Lecture 252 01 Create destruction project

Lecture 253 02 APC blueprint

Lecture 254 03 Wheel class

Lecture 255 04 Look around APC with mouse

Lecture 256 05 Go forward and backward

Lecture 257 06 Handbrake

Lecture 258 07 Wheel animation

Lecture 259 08 Vehicle steering

Lecture 260 09 modify gun bone

Lecture 261 10 Calculate Gun rotation

Lecture 262 11 APC projectile

Lecture 263 12 Fire weapon

Lecture 264 13 Hit physics body

Lecture 265 14 Import destruction files

Lecture 266 15 Fracture sphere

Lecture 267 16 Fracture material

Lecture 268 17 Damage threshhold

Lecture 269 18 Damage with Projectile

Lecture 270 19 Change power of explosion

Lecture 271 20 Size of clusters

Lecture 272 21 ExplotionVFX

Lecture 273 22 Ancher fields

Lecture 274 23 Attach two Geometry collection

Lecture 275 24 Destroy ancher filed

Lecture 276 25 3D files Folders

Lecture 277 26 Fracture corner wall

Lecture 278 27 Fracture middle wall

Lecture 279 28 Fracture middle window

Lecture 280 29 Fracture glasses

Lecture 281 30 Fracture interior

Lecture 282 31 Creating bulding part01

Lecture 283 32 Creating building part02

Lecture 284 33 Creating building part03

Lecture 285 34 Creating building part04

Lecture 286 35 Creating roof top

Lecture 287 36 Roof gaps

Lecture 288 37 Damage threshold

Lecture 289 38 Convert building to blueprint

Lecture 290 39 Adding ancher fileds

Lecture 291 40 Initilization fields

Lecture 292 41 Anchor filed for windows Explaining

Lecture 293 42 Anchor filed for the rest of the windows

Lecture 294 43 Fix falling part

Lecture 295 44 Roof anchor fields

Lecture 296 45 Explain smart projectile

Lecture 297 46 Apply destructable damage

Lecture 298 47 Find touched anchor fields

Lecture 299 48 Anchor field to be destroyed

Lecture 300 49 Destroy all overlapped anchor fields

Lecture 301 50 Make destruction more real

Lecture 302 51 APC Engine sound

Section 8: 07.FPS

Lecture 303 01.Create project and import files

Lecture 304 02.FPS Blueprint

Lecture 305 03.Look around

Lecture 306 04.Go forward backward

Lecture 307 05.Go left and right

Lecture 308 06.Add gun

Lecture 309 07.Sprinting

Lecture 310 08.Animation blueprint

Lecture 311 09.Get character speed

Lecture 312 10.Blend spaces

Lecture 313 11.Crosshair UI

Lecture 314 12.Crosshair wings

Lecture 315 13.Aiming

Lecture 316 14.Start aiming

Lecture 317 15.Aiming animations

Lecture 318 16.Aim walking

Lecture 319 17.Anim montages

Lecture 320 18.Muzzle flash

Lecture 321 19.Firing sound and shell eject

Lecture 322 20.Line trace when we are aiming

Lecture 323 21.Line trace for not aiming state

Lecture 324 22.Return results

Lecture 325 23.Fire tracer VFX

Lecture 326 24.Fire Impact VFX

Lecture 327 25.Gun burst mode

Lecture 328 26.Print string tip

Lecture 329 27.Ammo manager

Lecture 330 28.Reload gun custom event

Lecture 331 29.Fill up the magazine

Lecture 332 30.Use Rest of the ammo in storage

Lecture 333 31.Reload manualy

Lecture 334 32.Reload animation

Lecture 335 33.Reload sound

Lecture 336 34.Firing when sprinting

Lecture 337 35.Fix running and gunning

Lecture 338 36.Ammo UI background

Lecture 339 37.Horizental box widget

Lecture 340 38.Ammo UI for magazine and storage

Lecture 341 39.Update ammo UI

Lecture 342 40.Ammo Item

Lecture 343 41.Kraken blueprint

Lecture 344 42.AI controller

Lecture 345 43.Kraken Move to

Lecture 346 44.Check if player is in range

Lecture 347 45.Kraken chase player

Lecture 348 46.Kraken get damage

Lecture 349 47.Kraken health system

Lecture 350 48.Kraken Health UI

Lecture 351 49.Kraken Health bar Visibility

Lecture 352 50.Kraken animation blueprint

Lecture 353 51.Kraken death animation

Lecture 354 52.move to decorator

Lecture 355 53.Kraken Attack task

Lecture 356 54.Kraken attack animations

Lecture 357 55.Kraken damage player

Lecture 358 56.Player health and shield system

Lecture 359 57.Player health UI

Lecture 360 58.Update health UI

Lecture 361 59.Item type

Lecture 362 60.Item pickup

Lecture 363 61.Game over UI

Lecture 364 62.Fottstep sound

Lecture 365 63.Input not working after reset

Section 9: 08.Jumpy

Lecture 366 00.where this course is coming from

Lecture 367 Install unreal engine

Lecture 368 Create project

Lecture 369 Create character class

Lecture 370 Create gamemode

Lecture 371 Enhanced input

Lecture 372 Move Enhanced input

Lecture 373 Going right or left check

Lecture 374 Going forward and backward check

Lecture 375 Move character

Lecture 376 Control rotation and forward vector and right vector

Lecture 377 Add controller yaw input

Lecture 378 Add controller pitch input

Lecture 379 Make movement better

Lecture 380 Jump

Lecture 381 Import animations

Lecture 382 Idle state

Lecture 383 Run state

Lecture 384 BlendSpaces

Lecture 385 Lean amount calculation

Lecture 386 Finterp to

Lecture 387 Air locomotion state machin

Lecture 388 Jump state

Lecture 389 Jump blend space

Lecture 390 Fall state

Lecture 391 Land states

Lecture 392 Land rules

Lecture 393 Create blueprint

Lecture 394 Spline points

Lecture 395 Control points

Lecture 396 Duration

Lecture 397 Create actor class

Lecture 398 Elevator settings

Lecture 399 Go to end location

Lecture 400 Begin and End overlap event

Lecture 401 Go to start location

Lecture 402 Go to end location

Lecture 403 End and start location variables

Lecture 404 Go to end location smoothly

Lecture 405 Go to start location smoothly

Lecture 406 Tolerance in distance

Lecture 407 Bug fix

Lecture 408 create stomper blueprint

Lecture 409 Timeline

Lecture 410 Timeline setting

Lecture 411 Push character

Lecture 412 Bug fix

Lecture 413 Fan blueprint class

Lecture 414 Animate Fan

Lecture 415 Timer on loop

Lecture 416 Shoot the player

Lecture 417 widget blueprint introduction

Lecture 418 Show widget in game

Lecture 419 Show Height UI

Lecture 420 update height

Lecture 421 Max height UI

Lecture 422 Update max height

Lecture 423 Progress bar UI

Lecture 424 Coin UI

Lecture 425 Increase Coin

Lecture 426 Add coin for new max height

Lecture 427 Item blueprint class

Lecture 428 Random rotation

Lecture 429 Collision settings

Lecture 430 Pick item up

Lecture 431 Pickup meta sound

Lecture 432 Game system

Lecture 433 Moving platform

Lecture 434 Elevator

Lecture 435 Stomper

Lecture 436 Fan

Lecture 437 Item

Lecture 438 Package the game

Lecture 439 Packaging fix

Lecture 440 Opening projects

Lecture 441 Door blueprint

Lecture 442 Check player

Lecture 443 Close and open door

Lecture 444 Open and close door smoothly

Lecture 445 Creating elevator V02

Lecture 446 Elevator being too fast

Lecture 447 elevator going down

Lecture 448 add jetpack mesh and FX

Lecture 449 Turn on Thruster

Lecture 450 Jetpack variables

Lecture 451 Toggle jetpack function

Lecture 452 Player hover with jetpack

Lecture 453 Jetpack reset

whoever want to develops their own game,find a game developer job as unreal engine developer