Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 45.86 GB | Duration: 31h 30m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 45.86 GB | Duration: 31h 30m
fighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5
What you'll learn
Fighter jet game mechanics
Radar and Sam missile system
M1 Tank game mechanics
Artilleries
Helicopter game mechanics
Anti air gun
Ship game mechanics
Chaos destruction
APC game mechanics
FPS shooter game mechanics
AI for enemy
Third person game mechanics
Requirements
you need just unreal engine 5
Description
we have seven course in one coursefirst section is anther course just for absolute beginners1.fighter jet course F18lets learn how we can use chaos vehicle system to create a game like Ace combat gamewe start with moving our f18 and then we will add effects for its engine like VFX and soundswe learn how to fly with it and how to maneuver and shoot our targets with our missile systemwe add more effects to our missile along the coursenext we need enemy and for that we use a radar system and Sam systemBy the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 52.tank course M1 AbramIn this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tankwe will add sound and lots of VFX to our gamethen we will have some UI for having health bar and reload bar and rotation of turret UInext we will add artilleries as enemy that can predict tank movement and shoot at it3.helicopter course apachewe will learn all about wheels how to move them rotate them and use a handbrakenext we learn how to use vehicle movement component to make our helicopter flythen we add niagara effects for showing the distance to the ground with some dustnext we will use animation blueprint to rotate the blades of helicopterfor the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it4.ship on ocean course destroyerIn this course we will create a ship game that will float on oceanfirst we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our oceanthen we use ship gun so we can shoot at our enemyas enemy we use a anti ship artillery's that can hit ship and sink itwe will add some visual effects and some sound to our ship game as well5.chaos destruction course buildingIn this course we learn all about chaos destructionwe learn the basics of ithow to make things destroyable and how to change their property to resist more to explosionnext we go and create building with glasses concrete and woods6.FPS course M4In this course we start from creating our FPS character that can move around look around at aim at thingsnext we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we havenext we will add firing weapon mechanics and add visual effects (Niagara system) and soundnext we add some UI for both ammo manager and health and shield UI with widget blueprintthen we will have a reload systemthen we start with animations to play the reload animations walk and sprint animations and event firing animationsthen we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as wellnext we create a modular Item blueprint that can be ammo item , health item or shield item7.platforms course stack O botin this course we start by creating our character blueprint and first we make it move with good animationsthem we add jump and jet pack to itnext we create a door blueprint so it will open and close automaticallynext we create two type of elevator one that get you to top and one that will fall if you stay at top of itnext we create a fan blueprint that can shoot the player into the skynext we will create a stomper that can push player of the edgenext we create a moving platform that with a spline you can easily tell it where to go and get back
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: 01.For absolute beginners
Lecture 2 01.Section introduction
Lecture 3 02.Install unreal engine
Lecture 4 03.Create game
Lecture 5 04.Navigating through level
Lecture 6 05.Position in level
Lecture 7 06.Rotating and scaling
Lecture 8 07.Content drawer
Lecture 9 08.Importing
Lecture 10 09.Materials
Lecture 11 10.Blueprint
Lecture 12 11.Event graph
Lecture 13 12.Variables
Lecture 14 13.Location
Lecture 15 14.Event tick
Lecture 16 15.Vector variable
Lecture 17 16.Timers
Lecture 18 17.Flip flop
Lecture 19 18.Boolean
Lecture 20 19.Platform
Lecture 21 20.GameMode
Lecture 22 21.Character class
Lecture 23 22.Spring arm and camera
Lecture 24 23.Input mapping context
Lecture 25 24.Input action
Lecture 26 25.Going forward and backward
Lecture 27 26.Move left and right
Lecture 28 27.Look around
Lecture 29 28.Jump
Lecture 30 29.Animation blueprint
Lecture 31 30.Animation blueprint event graph
Lecture 32 31.State machine
Lecture 33 32.BlendSpace
Lecture 34 33.Jump and Fall
Lecture 35 34.Land animation
Section 3: 02.Fighter Jet
Lecture 36 01.Create and Import
Lecture 37 02.Wheeled vehicle blueprint
Lecture 38 03.Look around fighter jet
Lecture 39 04.Wheel setup
Lecture 40 05.Aerofoil setup
Lecture 41 06.Thruster setup
Lecture 42 07.Arcade controll setup
Lecture 43 08.Vehicle setup
Lecture 44 09.Set thrust
Lecture 45 10.Interp to
Lecture 46 10.Set brake
Lecture 47 11.Handbrake
Lecture 48 12.Wheel animation
Lecture 49 13.Wheel radius
Lecture 50 14.Thrust VFX
Lecture 51 15.Engine sound
Lecture 52 16.Widget blueprint
Lecture 53 17.Widget animation
Lecture 54 18.Throttle UI
Lecture 55 19.Set pitch input
Lecture 56 20.Modify Bone
Lecture 57 21.Pitch value
Lecture 58 22.Aileron and elevator
Lecture 59 23.Finterp to for pitch value
Lecture 60 24.Roll input
Lecture 61 25.Roll aileron and elevator
Lecture 62 26.Finterp to for Roll
Lecture 63 27.Yaw input
Lecture 64 28.Rudder rotation
Lecture 65 29.Rudder Yaw Finterp to
Lecture 66 30.Front chasis joint
Lecture 67 31.Hydrolics
Lecture 68 32.Front gear door
Lecture 69 33.rear doors
Lecture 70 34.Left gear
Lecture 71 35.Right gear
Lecture 72 36.Timeline for gears
Lecture 73 37.Open and close gears
Lecture 74 38.Check altitute
Lecture 75 39.Missiles and hardpoints
Lecture 76 40.Missile Reload system
Lecture 77 41.Other Missile Done
Lecture 78 42.Missile blueprint
Lecture 79 43.Missile meta sound
Lecture 80 44.Missile sound attenuation
Lecture 81 45.Missile explosion
Lecture 82 46.Shoot missiles
Lecture 83 47.Kill camera
Lecture 84 48.Missile rotation
Lecture 85 49.Track camera cancelation
Lecture 86 50.Target class
Lecture 87 51.homing missile
Lecture 88 52.Targetting system
Lecture 89 53.Targeting system UI
Lecture 90 54.Destroy target event
Lecture 91 55.Change target
Lecture 92 56.Third target problem
Lecture 93 57.Change target with input
Lecture 94 58.Missile UI
Lecture 95 59.Calculating GForce
Lecture 96 60.Destroy Jet
Lecture 97 61.Import sam system files
Lecture 98 62.Radar blueprint
Lecture 99 63.Radar door
Lecture 100 64.Radar rotation
Lecture 101 65.Radar lock on system
Lecture 102 66.Radar hit event
Lecture 103 67.Damage Radar
Lecture 104 68.Missile system blueprint
Lecture 105 69.Missile Looking up
Lecture 106 70.Missile rod position
Lecture 107 71.Connect radar system to missile system
Lecture 108 72.Pass target to missile system
Lecture 109 73.Missile system Rotation
Lecture 110 74.Sam missile
Lecture 111 75.Fire sam missile
Lecture 112 76.Sam system collisions
Lecture 113 77.Missile system bug fix
Lecture 114 78.destroy fighter jet
Lecture 115 79.fire all missiels
Lecture 116 80.Destroy missile system
Section 4: 03.Tank
Lecture 117 01.Create and import
Lecture 118 02.Tank gamemode
Lecture 119 03.Wheel setup
Lecture 120 04.Engine setup
Lecture 121 05.Look up and down
Lecture 122 06.Look left and right
Lecture 123 07.Going forward
Lecture 124 08.Going backward
Lecture 125 09.Wheel animation
Lecture 126 10.End wheels
Lecture 127 11.Tank tracks
Lecture 128 12.Tank track position
Lecture 129 13.Going left and right
Lecture 130 14.Track animation for turn in place
Lecture 131 15.Handbrake
Lecture 132 16.rotate turret joint
Lecture 133 17.Calculate delta rotation
Lecture 134 18.Gun pitch
Lecture 135 19.Crosshair widget
Lecture 136 20.Crosshair location
Lecture 137 21.Tank projectile
Lecture 138 22.Fire gun of tank
Lecture 139 23.Gun visual effect
Lecture 140 24.Add torque when firing
Lecture 141 25.Fire recoil
Lecture 142 26.Reload progress bar
Lecture 143 27.Projectile explosion
Lecture 144 28.Engine sound
Lecture 145 29.Tank tracks sound
Lecture 146 30.Tank UI widget
Lecture 147 31.Import Arty files
Lecture 148 32.Blueprint for Arty
Lecture 149 33.Distance to tank
Lecture 150 34.Target in range
Lecture 151 35.Rotate arty
Lecture 152 36.Predict where tank will be after one second
Lecture 153 37.Arty Rotation
Lecture 154 38.Arty projectile
Lecture 155 39.Arty fire VFX
Lecture 156 40.Arty gun motion
Lecture 157 41.Apply damage in radius
Lecture 158 42.Tank Health system
Lecture 159 43.Health bar
Lecture 160 44.Destroy tank
Lecture 161 45.Arty get radial damage
Lecture 162 46.Arty get destroyed
Section 5: 04.Helicopter
Lecture 163 01 Create project and import files
Lecture 164 02 Create helli blueprint
Lecture 165 03 Wheel setup
Lecture 166 04 Wheel radius
Lecture 167 05 Wheel rotation
Lecture 168 06 Look up Down
Lecture 169 07 Look left Right
Lecture 170 08 Handbrake
Lecture 171 09 Input action for moving up and moving down
Lecture 172 10 Engine setup
Lecture 173 11 Modify Rotor bone
Lecture 174 12 Rotor rotation
Lecture 175 13 Engine manager
Lecture 176 14 Diffrent Rotor Speed
Lecture 177 15 Finterp to
Lecture 178 16 Hovering
Lecture 179 17 Check height with line trace
Lecture 180 18 Dust VFX location
Lecture 181 19 Dust prop speed
Lecture 182 20 Engine meta sound
Lecture 183 21 Engine sound
Lecture 184 22 check if we are on the ground
Lecture 185 23 Engine shutdown
Lecture 186 24 Go forward and backward
Lecture 187 25 Move right and left
Lecture 188 26 Turn in place
Lecture 189 27 Helli missile
Lecture 190 28 Missile Sound
Lecture 191 29 Missile Explosion
Lecture 192 30 Fire missile
Lecture 193 31 Number of missile
Lecture 194 32 Reload missiles
Lecture 195 33 Missile UI
Lecture 196 34 Crosshair
Lecture 197 35 Anti air gun Blueprint
Lecture 198 36 Modify gun bones
Lecture 199 37 Calculate gun direction
Lecture 200 38 Anti air gun projectile
Lecture 201 39 Fire the guns
Lecture 202 40 Randomize direction of projectiles
Lecture 203 41 Anti air gun VFX
Lecture 204 42 Gun fire sound
Lecture 205 43 Helli health system
Lecture 206 44 Health bar UI
Lecture 207 45 Destroy Helli
Lecture 208 46 Helli tip over damage
Lecture 209 47 Projectile hit helli sound
Lecture 210 48 Destroy anti Air Gun
Lecture 211 49 Fix collision of anti air gun
Lecture 212 50 Rear rotor movement
Section 6: 05.Ship
Lecture 213 01 Create project and make it ready for Ship
Lecture 214 02 Ship blueprint
Lecture 215 03 Ship pontoons
Lecture 216 04 Input mapping
Lecture 217 05 Moving forward and backward
Lecture 218 06 Rotate blades
Lecture 219 07 Force Factor
Lecture 220 08 Blade rotation
Lecture 221 09 Going left and right logic
Lecture 222 10 Use force local to go right
Lecture 223 11 Go left right smoother
Lecture 224 12 Rotate ship gun
Lecture 225 13 Gun camera
Lecture 226 14 Switch between cameras
Lecture 227 15 Rotate gun with controller
Lecture 228 16 Gun line trace
Lecture 229 17 Crosshair
Lecture 230 18 Crosshiar visibility
Lecture 231 19 gun fire conditions
Lecture 232 20 Ship projectile
Lecture 233 21 Ship projectile VFX
Lecture 234 22 Fire calculated projectile
Lecture 235 23 Gun fire VFX
Lecture 236 24 Gun recoil
Lecture 237 25 Gun Fire rate
Lecture 238 26 Gun camera zoom
Lecture 239 27 Anti ship blueprint
Lecture 240 28 Box trace
Lecture 241 29 Anti ship gun pitch
Lecture 242 30 Check can shoot
Lecture 243 31 Anti Ship projectile
Lecture 244 32 Anti ship Projectile force and damage
Lecture 245 33 Anti ship VFX
Lecture 246 34 anti ship recoil
Lecture 247 35 Apply damage to antiship
Lecture 248 36 Destroy antiShip
Lecture 249 37 Ship destroyed
Lecture 250 38 Health UI
Lecture 251 39 Fix bug Radial damage is not working
Section 7: 06.Destruction
Lecture 252 01 Create destruction project
Lecture 253 02 APC blueprint
Lecture 254 03 Wheel class
Lecture 255 04 Look around APC with mouse
Lecture 256 05 Go forward and backward
Lecture 257 06 Handbrake
Lecture 258 07 Wheel animation
Lecture 259 08 Vehicle steering
Lecture 260 09 modify gun bone
Lecture 261 10 Calculate Gun rotation
Lecture 262 11 APC projectile
Lecture 263 12 Fire weapon
Lecture 264 13 Hit physics body
Lecture 265 14 Import destruction files
Lecture 266 15 Fracture sphere
Lecture 267 16 Fracture material
Lecture 268 17 Damage threshhold
Lecture 269 18 Damage with Projectile
Lecture 270 19 Change power of explosion
Lecture 271 20 Size of clusters
Lecture 272 21 ExplotionVFX
Lecture 273 22 Ancher fields
Lecture 274 23 Attach two Geometry collection
Lecture 275 24 Destroy ancher filed
Lecture 276 25 3D files Folders
Lecture 277 26 Fracture corner wall
Lecture 278 27 Fracture middle wall
Lecture 279 28 Fracture middle window
Lecture 280 29 Fracture glasses
Lecture 281 30 Fracture interior
Lecture 282 31 Creating bulding part01
Lecture 283 32 Creating building part02
Lecture 284 33 Creating building part03
Lecture 285 34 Creating building part04
Lecture 286 35 Creating roof top
Lecture 287 36 Roof gaps
Lecture 288 37 Damage threshold
Lecture 289 38 Convert building to blueprint
Lecture 290 39 Adding ancher fileds
Lecture 291 40 Initilization fields
Lecture 292 41 Anchor filed for windows Explaining
Lecture 293 42 Anchor filed for the rest of the windows
Lecture 294 43 Fix falling part
Lecture 295 44 Roof anchor fields
Lecture 296 45 Explain smart projectile
Lecture 297 46 Apply destructable damage
Lecture 298 47 Find touched anchor fields
Lecture 299 48 Anchor field to be destroyed
Lecture 300 49 Destroy all overlapped anchor fields
Lecture 301 50 Make destruction more real
Lecture 302 51 APC Engine sound
Section 8: 07.FPS
Lecture 303 01.Create project and import files
Lecture 304 02.FPS Blueprint
Lecture 305 03.Look around
Lecture 306 04.Go forward backward
Lecture 307 05.Go left and right
Lecture 308 06.Add gun
Lecture 309 07.Sprinting
Lecture 310 08.Animation blueprint
Lecture 311 09.Get character speed
Lecture 312 10.Blend spaces
Lecture 313 11.Crosshair UI
Lecture 314 12.Crosshair wings
Lecture 315 13.Aiming
Lecture 316 14.Start aiming
Lecture 317 15.Aiming animations
Lecture 318 16.Aim walking
Lecture 319 17.Anim montages
Lecture 320 18.Muzzle flash
Lecture 321 19.Firing sound and shell eject
Lecture 322 20.Line trace when we are aiming
Lecture 323 21.Line trace for not aiming state
Lecture 324 22.Return results
Lecture 325 23.Fire tracer VFX
Lecture 326 24.Fire Impact VFX
Lecture 327 25.Gun burst mode
Lecture 328 26.Print string tip
Lecture 329 27.Ammo manager
Lecture 330 28.Reload gun custom event
Lecture 331 29.Fill up the magazine
Lecture 332 30.Use Rest of the ammo in storage
Lecture 333 31.Reload manualy
Lecture 334 32.Reload animation
Lecture 335 33.Reload sound
Lecture 336 34.Firing when sprinting
Lecture 337 35.Fix running and gunning
Lecture 338 36.Ammo UI background
Lecture 339 37.Horizental box widget
Lecture 340 38.Ammo UI for magazine and storage
Lecture 341 39.Update ammo UI
Lecture 342 40.Ammo Item
Lecture 343 41.Kraken blueprint
Lecture 344 42.AI controller
Lecture 345 43.Kraken Move to
Lecture 346 44.Check if player is in range
Lecture 347 45.Kraken chase player
Lecture 348 46.Kraken get damage
Lecture 349 47.Kraken health system
Lecture 350 48.Kraken Health UI
Lecture 351 49.Kraken Health bar Visibility
Lecture 352 50.Kraken animation blueprint
Lecture 353 51.Kraken death animation
Lecture 354 52.move to decorator
Lecture 355 53.Kraken Attack task
Lecture 356 54.Kraken attack animations
Lecture 357 55.Kraken damage player
Lecture 358 56.Player health and shield system
Lecture 359 57.Player health UI
Lecture 360 58.Update health UI
Lecture 361 59.Item type
Lecture 362 60.Item pickup
Lecture 363 61.Game over UI
Lecture 364 62.Fottstep sound
Lecture 365 63.Input not working after reset
Section 9: 08.Jumpy
Lecture 366 00.where this course is coming from
Lecture 367 Install unreal engine
Lecture 368 Create project
Lecture 369 Create character class
Lecture 370 Create gamemode
Lecture 371 Enhanced input
Lecture 372 Move Enhanced input
Lecture 373 Going right or left check
Lecture 374 Going forward and backward check
Lecture 375 Move character
Lecture 376 Control rotation and forward vector and right vector
Lecture 377 Add controller yaw input
Lecture 378 Add controller pitch input
Lecture 379 Make movement better
Lecture 380 Jump
Lecture 381 Import animations
Lecture 382 Idle state
Lecture 383 Run state
Lecture 384 BlendSpaces
Lecture 385 Lean amount calculation
Lecture 386 Finterp to
Lecture 387 Air locomotion state machin
Lecture 388 Jump state
Lecture 389 Jump blend space
Lecture 390 Fall state
Lecture 391 Land states
Lecture 392 Land rules
Lecture 393 Create blueprint
Lecture 394 Spline points
Lecture 395 Control points
Lecture 396 Duration
Lecture 397 Create actor class
Lecture 398 Elevator settings
Lecture 399 Go to end location
Lecture 400 Begin and End overlap event
Lecture 401 Go to start location
Lecture 402 Go to end location
Lecture 403 End and start location variables
Lecture 404 Go to end location smoothly
Lecture 405 Go to start location smoothly
Lecture 406 Tolerance in distance
Lecture 407 Bug fix
Lecture 408 create stomper blueprint
Lecture 409 Timeline
Lecture 410 Timeline setting
Lecture 411 Push character
Lecture 412 Bug fix
Lecture 413 Fan blueprint class
Lecture 414 Animate Fan
Lecture 415 Timer on loop
Lecture 416 Shoot the player
Lecture 417 widget blueprint introduction
Lecture 418 Show widget in game
Lecture 419 Show Height UI
Lecture 420 update height
Lecture 421 Max height UI
Lecture 422 Update max height
Lecture 423 Progress bar UI
Lecture 424 Coin UI
Lecture 425 Increase Coin
Lecture 426 Add coin for new max height
Lecture 427 Item blueprint class
Lecture 428 Random rotation
Lecture 429 Collision settings
Lecture 430 Pick item up
Lecture 431 Pickup meta sound
Lecture 432 Game system
Lecture 433 Moving platform
Lecture 434 Elevator
Lecture 435 Stomper
Lecture 436 Fan
Lecture 437 Item
Lecture 438 Package the game
Lecture 439 Packaging fix
Lecture 440 Opening projects
Lecture 441 Door blueprint
Lecture 442 Check player
Lecture 443 Close and open door
Lecture 444 Open and close door smoothly
Lecture 445 Creating elevator V02
Lecture 446 Elevator being too fast
Lecture 447 elevator going down
Lecture 448 add jetpack mesh and FX
Lecture 449 Turn on Thruster
Lecture 450 Jetpack variables
Lecture 451 Toggle jetpack function
Lecture 452 Player hover with jetpack
Lecture 453 Jetpack reset
whoever want to develops their own game,find a game developer job as unreal engine developer