Audio Theory Fundamentals For Sound Design
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.49 GB | Duration: 20h 27m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.49 GB | Duration: 20h 27m
Understand audio at a higher level
What you'll learn
Learners will gain a solid foundation of audio theory knowledge relevant to the sound design disciplines
Learners will be able to predict and explain results of audio recordings based on theoretical knowledge
Students will be given a solid basis of knowledge regarding microphone and recording theory
Students will gain a good foundation of knowledge of audio effects and signal processes
Requirements
You will need a digital audio workstation (audio editing software) of some sort, and either headphones or speakers. That's it! This course is friendly for beginners, so no experience is required
Description
This course takes you through audio theory from A to Z with a particular focus on topics that are of interest to sound designers. Any topic from the broader audio engineering discipline that I feel is applicable and relevant to the art of sound design, I've included in this course curriculum. The course doesn't necessarily teach you sound design, as such, it more focuses on audio engineering theoretical topics that will aid in your journey and give you a denser understanding of what is happening 'underneath the hood' when it comes to various tools, software and techniques that we use every day.Starting from the most fundamental of 'what is sound,' 'what sound waves are exactly' before moving all the way up to some pretty advanced and niche signal processing tools, this course should give you a deeper appreciation of the tools we use.One of the things that I reiterate in the final video of the course is that the theoretical knowledge you gain in this course are tools in your belt that you are able to access when things are going wrong. If something sounds like "A" but I need it to sound like "B" how do I get there? Or I "expected it to sound like 'C' but instead it sounds like 'D,' why would that be the case?" This course will give you the tools and knowledge to troubleshoot issues, predict the quality of sound before the fact, and allow you to get where you need to go faster!
Overview
Section 1: Welcome
Lecture 1 Welcome
Section 2: Fundamental Theory
Lecture 2 Sound
Lecture 3 Waveforms
Lecture 4 Frequency
Lecture 5 The Frequency Spectrum
Lecture 6 Logarithmic Hearing and Octaves
Lecture 7 Decibels
Lecture 8 The Perceived Loudness of Frequencies
Lecture 9 Recap
Section 3: Speakers and Headphones
Lecture 10 Speakers
Lecture 11 Headphones
Section 4: Audio Fundamentals
Lecture 12 Wave Interference
Lecture 13 Polarity Inversion
Lecture 14 Phase
Lecture 15 Comb Filtering
Lecture 16 Wavelength
Lecture 17 Recap
Lecture 18 The Illusion of Stereo
Section 5: Signal Processing and Effects
Lecture 19 Signal Processing
Lecture 20 Equalizers
Lecture 21 Compressors and Limiters
Lecture 22 Compression Exercises
Lecture 23 Distortion and Saturation
Lecture 24 Harmonics
Lecture 25 Distortion Demo
Lecture 26 Our Preference for Loudness
Lecture 27 String Harmonics Demo
Lecture 28 Reverb
Lecture 29 Reverb Demonstration
Lecture 30 Mechanical Reverb
Lecture 31 Convolution Reverb
Lecture 32 Delay
Lecture 33 Chorus
Lecture 34 Phaser and Flanger
Lecture 35 Recap Signal Processing and Effects
Section 6: Digital Audio Theory
Lecture 36 Digital Audio
Lecture 37 Sample Rate
Lecture 38 The Nyquist Theorem
Lecture 39 Sample Rate Conversion
Lecture 40 Bit Depth
Lecture 41 32 Bit Floating Point
Lecture 42 32 Bit Floating Point in DAWs
Lecture 43 Bit Crushers
Lecture 44 Digital Audio Recap
Section 7: Digital Audio and Signal Processing Continued
Lecture 45 Digital Audio Aliasing
Lecture 46 High Sample Rate Recording for Sound Design
Lecture 47 Dither
Lecture 48 EQ Revisited and Linear Phase EQ
Lecture 49 Dynamic EQ and Multiband Compression
Lecture 50 Null Testing
Lecture 51 Lossy Audio Codecs
Lecture 52 Null Testing Lossy Codecs
Lecture 53 Recap
Section 8: Microphones and Recording
Lecture 54 Microphones and Recording Introduction
Lecture 55 Handheld Recorders
Lecture 56 Dynamics, Condensers and Ribbons
Lecture 57 Sidenote: Auditory Memory
Lecture 58 Polar Patterns
Lecture 59 Cardioid Polar Pattern
Lecture 60 The Proximity Effect
Lecture 61 Hypercardioid and Supercardioid
Lecture 62 Shotgun Microphones
Lecture 63 Boom Pole Demonstration
Lecture 64 Wind Shielding
Lecture 65 Wind Distortion
Lecture 66 Figure of Eight Polar Pattern
Lecture 67 Using a Pop Shield
Lecture 68 Lavalier Microphones
Lecture 69 Plug-on Transmitters
Lecture 70 Microphone Cables and Balanced Audio
Lecture 71 Cable Testers
Lecture 72 Mic Preamplifiers
Lecture 73 Mic Level, Line Level and Speaker Level
Lecture 74 Audio Interfaces
Lecture 75 DI Boxes
Lecture 76 Microphones Recap
Lecture 77 Input and Output Impedance
Lecture 78 Mono Recording
Lecture 79 Stereo Audio
Lecture 80 Stereo Recording - XY
Lecture 81 Recap: How Our Ears Perceive Stereo (Recap)
Lecture 82 The Haas Effect
Lecture 83 Stereo Recording - ORTF
Lecture 84 Mid-Side Recording
Section 9: Acoustics
Lecture 85 Room Acoustics Introduction
Lecture 86 Room Resonances
Lecture 87 Testing My Room
Lecture 88 Room Reverb
Lecture 89 The Reflection Free Zone
Lecture 90 Acoustics Recap
Section 10: Sound Design Theory, Aesthetic and Tips
Lecture 91 Sound Design Theory - Introduction
Lecture 92 Strategies for Sound Design
Lecture 93 Synchronicity
Lecture 94 Ambience and the Perception of Time
Lecture 95 Ambience to Convey Emotion
Lecture 96 The Rule of Two and a Half
Section 11: Surround Sound and 3D Audio Formats
Lecture 97 Surround Sound Introduction
Lecture 98 The Centre Channel
Lecture 99 The Rear Channels
Lecture 100 Binaural Audio
Lecture 101 Ambisonics Overview
Lecture 102 Placing a Sound in the Ambisonics Field
Lecture 103 Ambisonics Recording
Lecture 104 Audio Objects
Lecture 105 Audio Objects in Wwise
Lecture 106 Dolby Atmos
Lecture 107 Exporting a Dolby Atmos Mix
Lecture 108 Surround Sound and 3D Audio Recap
Section 12: Some More Signal Processors
Lecture 109 Mid Side Processing
Lecture 110 Transient Designers
Lecture 111 Formant Filtering
Lecture 112 Frequency Shifting vs Pitch Shifting
Lecture 113 Envelope Followers and ADSR Curves
Lecture 114 Noise Signals
Lecture 115 Harmonic Signals
Lecture 116 The Square Wave Formula
Lecture 117 Granular Synthesis
Lecture 118 Tape Emulators
Lecture 119 Audio Metering
Lecture 120 True Peak Metering
Lecture 121 Last Minute Addition: Morph Demo
Section 13: Final Advice
Lecture 122 Final Section Introduction
Lecture 123 Listening Test
Lecture 124 Final Advice
This course is intended for aspiring sound designers who wish to understand more about the inner workings of sound and the tools we use. This course may also be suitable for intermediate sound designers who may feel that their audio theory knowledge is a bit lacking